What we count
Global consumer games revenue across consoles, personal computers and mobile devices.
How much people worldwide spend on video games in one day and which parts of the games market the Newzoo estimate includes.
Global consumer games revenue across consoles, personal computers and mobile devices.
Global consumer games revenue across consoles, personal computers and mobile devices.
Newzoo estimates the market from sales, digital stores, company reporting and market modelling.
The definition may exclude hardware and some advertising or adjacent revenue; it is a market estimate.
The calculation uses the annual value published by Newzoo Global Games Market 2025 final estimate for 2025 (final market estimate). It is the latest value published by this source.
How the value is used: The running number shows the share corresponding to time elapsed since midnight.
We convert the latest published annual value into the average share corresponding to time elapsed since midnight.
V(t) = Vyear × elapsed seconds today ÷ seconds in the yearAnnual reference value201,600,000,0002025 (final market estimate) · USD
Average per day551,962,053even annual distribution
Calculation interval0.1 sContinuously calculated
Newzoo Global Games Market 2025 final estimate reports the latest published value used by the calculation for 2025 (final market estimate).
We calculate the share corresponding to time elapsed since midnight. The counter restarts at midnight in the visitor's device time zone.
The result is recalculated on screen every 0.1 seconds.
The source value comes from Newzoo Global Games Market 2025 final estimate and refers to 2025 (final market estimate). We use it because it is the latest value published by this source. Newzoo estimates the market from sales, digital stores, company reporting and market modelling.